Bastet



Bastet are the feline based lycanthropes. They see themselves as more graceful, sensual and patient than their cousins, the Garou (who are uncouth, unclean, rude, and violent). Garou think that Bastet are arrogant, hedonistic sluts that do whatever they damn well please.

Bastet are only stories to the local Garou, with the exception of the Bagheera. Qualmi will sometimes come down to visit during the winter, but they have never been seen at any Florida sept, or even stopped by to make idle chat with the Garou.

For more information, you are invited to read The Werewolf Players Guide from the paper game, pages 153 - 160.


Character Creation

Bastet Totem : None. Cats have too much pride. They will pay respects to Gaia, Mother of all Cat-kind, but all Bastet must pay twice the normal amounts for the Totem background.
Breeds : Homid, Metis, and Feline
Backgrounds : Same as Garou but no past lives. Add Pride, which is much like Kinfolk, but are usually feline and are much closer than normal kinfolk.

Please note that most Bastet do not induce the delirium in humans.


Bagheera

Initial Willpower : 2
Initial Rage : 2
Backgrounds : 4 - no fetish
Tribal Advantage : Sages
Bagheera are the philosophers of the Bastet and are less likely to frenzy. They have a free retest on all frenzy checks.
Tribal Drawbacks : Scholastic
Bagheera must spend four experience point to buy rage.
Tribal Gifts
Basic : Truth of Gaia
Intermediate :
Advanced : Wisdom of the Seer


Balam

Initial Willpower : 2
Initial Rage : 4
Backgrounds : 3 - no resources, allies, or contacts
Tribal Advantage : Speed
All Balam get one free quick trait which cannot be bid unless it is their last trait, and then they never lose it.
Tribal Drawbacks : Country Folk
Balam can't regain gnosis while in the city (any place with a gauntlet rating higher than 6)
Tribal Gifts
Basic : Beastmind, Speed of Thought
Intermediate : Gnaw, Speed Beyond Thought
Advanced :


Bubasti

Initial Willpower : 2
Initial Rage: 1
Backgrounds: 2 - no allies, contacts, or pride
Tribal Advantage : Magic Affinity
Bubasti gain an extra gnosis. Bubasti can learn to use Human Magic.
Tribal Drawbacks : Distrusted
Bubasti must risk two social traits when dealing with other Bastet, and three traits when dealing with other Shapeshifters.
Tribal Gifts
Basic : Sight from Beyond
Intermediate :
Advanced : Totem Gift


Khan

Initial Willpower : 2
Initial Rage : 5
Backgrounds : 5 points - no limit
Tribal Advantage : Ferocious
Khan are stronger, and can call for a free second test to do another level of bite damage in combat. This does not require use of a rage point, but the Khan may opt to spend a rage to do a third level of damage if they so choose. Khans lose ties on the free test. Khans are the only Bastet that induce the delirium in humans (Kinfolk from any origin are not affected).
Tribal Drawbacks : Intolerance to Humans
Khans hate humans, and have a short temper with them. All frenzy checks are at a two trait penalty, and Khans become visibly up-tight when around large numbers of them. Imagine what claws on a chalk board would do to a Khan, then add human stink.
Tribal Gifts
Basic : Inspiration
Intermediate : Stoking Fury's Furnace
Advanced : Resist Pain


Pumonca

Initial Willpower : 2
Initial Rage : 4
Backgrounds : 3 - No Totem, Resources, or Allies
Tribal Advantage : Native American Affinity
Pumonca maintain close relations with their kinfolk, Native American, Dream Speakers, and Shaman.
Initial Rage :
Backgrounds :
Tribal Advantage :
Tribal Drawbacks :
Tribal Gifts
Basic :
Intermediate :
Advanced :


Gifts for all Bastet

Basic :
Cat Feet, Razor Claws, Blur of the Milky Eye, Lick Wounds, Sense Wyrm, Taking the Forgotten, Night Terror, Shriek, Touch the Mind

Intermediate :
Eyes of the Cobra, Purr, Cat Fear, Call the Pride,

Advanced :
Fortuna, Spirit Claws, Spitfire, Attunement, Walking Between Worlds, Jump to the Moon

Lick Wounds
Basic Gift
Same as the gift Mother's Touch, but can be used on yourself by spending two gnosis.

Night Terror
Basic Gift
Upon losing a Mental test, the victim will have serious nightmares. These winning the test cannot have it used against them for the rest of the day.

Touch the Mind
Basic Gift
Similar to Metis gift, Mental Speech, but the Bastet can spend a gnosis to try to read the subjects surface thoughts. A dozen words or one image can be read for every gnosis spent. This requires a mental test.

Purr
Intermediate Gift
By spending a will power point and purring, the Bastet can entrance the subject for a day. The subject will fawn over the Bastet with care and affection. This requires a social test. If the subject is in contact with the Bastet, they must bid two traits to resist. Upon winning the test, the Bastet can spend more will to extend the effect for another day per point. (Garou HATE this)

Cat Fear
Intermediate Gift

Call the Pride
Intermediate Gift


Rules for different forms

The following traits are added to Bastet in different forms:
Bagheera, Balam, Khan, Pumonca, and Simba

Crinos       Feline 
Dextrous     Dextrous
Robust       Tireless
Quick x2     Quick
Brawny

Bubasti and Qualmi

Crinos       Feline
Dextrous     Dextrous
Robust       Quick
Quick x2     

Swara

Crinos       Feline
Dextrous     Dextrous
Lithe x2     Quick x2
Quick x2    

Bastet take aggravated damage from silver.
The ranking system is similar to what the Garou use, and there are slight differences from tribe to tribe.

Rank

            Glory    Wisdom    Honor

Rank 1         1         -       2 
Rank 2         2         1       3
Rank 3         3         2       5
Rank 4         5         3       7
Rank 5         7         5       9