A live action role playing game set in Brevard County, Florida
Based on the Mind's Eye Theatre game The Apocalypse by White Wolf Game Studios.
copyright © 1996
Daniel B Utecht. All Rights Reserved.
Since merits and flaws have become an integral part of the sit down
game, and they were released for Vampire in the Masquerade Players Kit, I
decided to translate some of the paper game to the live action game. These
are slightly modified for play balance in my game (immunity to silver is
not absolute, etc). If you have any suggestions for merits and flaws, even
sarcastic ones, let me know. If I use them, I'll give credit to the person
suggesting them.
These, as all of my house rules, are not official and
are only binding in my game. Use them in fun.
Psychological | ||||
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Berserker strong 3 point flaw |
Frenzy check for every time you take damage at or below bruised | Phobia strong 2-4 point flaw |
Make a fox frenzy check every time feared object is presented | |
Berserker mild 2 point flaw |
Frenzy check for every time you take damage at or below wounded | Phobia mild 1-2 point flaw |
Same as Strong Phobia, but you get a free retest | |
Hatred 2-4 point flaw |
Make a berserk frenzy check every time object of hatred is presented | Short Fuse 4 point flaw |
Make a frenzy check upon losing a mental or social challenge you initiated | |
Intolerance 1-3 point flaw |
Same as Hatred, but you get a free retest | Shy 3 point flaw |
Risk two extra traits in any social challenge, total number of social traits are halved during tests | |
Pack Mentality 3 point flaw |
Subtract two traits from all categories when not with pack | Territorial 1 point flaw |
Get one free retest while defending territory, but lose one trait from each category when outside |
Awareness | ||||
---|---|---|---|---|
Bad Sight 2 point flaw |
Must wear smudged glasses | Deaf 4 point flaw |
Must wear professional hearing protectors | |
One Eye 2 point flaw |
Must wear eye patch | Hard of Hearing 2 point flaw |
Must wear cheap hearing protectors |
Human Society | ||||
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Ward 1 - 3 point flaw |
There is someone or something you are supposed to protect | Persistent Parents 1 to 3 point flaw |
Ward and hunted rolled into one | |
Hunted 1-4 point flaw |
Someone or something is out to get you | You can have a close friend or two in an organization that might be useful to you. Remember that friendship is two ways, and the more you strain a friendly relationship, the less chance it will be there next time you need it. Some of the influences are: Church, Corporations, Judiciary/Legal, Media, Park Department, Police, Political, Underworld and others. 2 to 4 point merit |
Mental | ||||
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Amnesia 2 point flaw |
You have forgotten a section of your past | Calm Heart 2 point merit |
Subtract three rage for the purpose of rage or frenzy checks | |
Oblivious 2 point flaw |
You have to make two tests on perception checks | Common Sense 3 point merit |
Get a clue from a storyteller or narrator upon winning a simple test | |
Weak Willed 3 point flaw |
Must win a simple test to use a will power point | Concentration 1 point merit |
Get one free retest a night in situations requiring concentration | |
Un-tameable mild 3 point merit |
Get a free retest to Domination Disciplines and Mind Control | Time Sense 1 point merit |
Know elapsed time without a watch | |
Un-tameable strong 5 point merit |
Immune to Domination Disciplines and Mind Control |
Aptitudes | ||||
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Ambidextrous 1 point merit |
Self Explanatory | Dare-devil 2 point merit |
Get one free retest a night when doing something bold and brash | |
Animal Magnetism 1 point merit |
Add three social traits when dealing with one gender, and subtract three when dealing with the other | Mechanical Aptitude 1 point merit |
Get one free retest a night when dealing with simple machinery | |
Computer Aptitude 1 point merit |
Get one free retest a night when dealing with computers | Jack of all Trades 3 point merit |
Win a simple test to attempt an ability you have not bought | |
Crack Driver 1 point merit |
Get one free retest a night when dealing with driving | Inept 3 point flaw |
Win a simple test (ties are losses) or spend an extra XP to learn a new gift, ability, or rite | |
Fast Learner 3 point merit |
Win a simple test (ties are losses) to learn an ability for one XP less than normal |
Supernatural | ||||
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Ancestor Ally 3 point merit |
Create a dead NPC that likes you. You must have Past Life background to get this. | Sign of the Wolf 2 point flaw |
Your human form appears to be almost Glabro making it easier for hunters to find you. You cannot take this with fair Glabro. | |
Charmed Existence 5 point merit |
Get one free retest a night | Banned Transformation 1 to 3 point flaw |
Pick one or more situations that will prevent you from being able to change forms. | |
Danger Sense mild 2 point merit |
Win a simple to test when danger is present to get an ominous feeling - not always active | Cursed 1 to 4 point flaw |
This one is up to the storyteller to administer | |
Danger Sense - strong 3 point merit |
Win or tie a simple to test when danger is present to get an ominous feeling - not always active | Foe from the Past 1 to 4 point flaw |
An Enemy of one of your past lives pursues you | |
Guardian Angel 2 to 4 point merit |
Some person or thing is watching over you | Forced Transformation 1 to 3 point flaw |
Pick a situation that forces you to change forms to Crinos | |
Resistant to Wyrm Emanations 4 point merit |
Get a free retest on challenges against radiation, Wyrm toxins, and bane possessions | Insane Past Life 2 to 4 point flaw |
Create an insane dead NPC to take over your body whenever a certain situation takes place | |
Immune to Wyrm Emanations 6 point merit |
Immune to radiation, Wyrm toxins, and bane possessions | Mark of the Predator 2 point flaw |
Win (not tie) a simple test or herbivores run from you and carnivores hate you | |
Luck 2 point merit |
Narrator gives you a free retest at their discretion | Moon Bound 3 point flaw |
Add one trait to each category during your moon, subtract one during all other moons | |
Natural Channel 3 point merit |
You can step into the umbra in half the time of regular Garou, and add two social traits when dealing with spirits | Pierced Veil 3 point flaw |
You never inflict the delirium on mortals | |
Silver Tolerance 4 point merit |
Silver does not cause loss of gnosis to you | Slip Sideways 2 point flaw |
When confronted by mirrors or stressful situations, win or tie a simple test or slip into the umbra | |
Silver Resistance 6 point merit |
Same as above but upon winning a simple test per wound, silver does not cause aggravated damage | Taint of Corruption 2 to 4 point flaw |
You have the smell of a Wyrm creature | |
Vampire Companion 1 to 3 point merit |
You have a dead person as a friend, and they have you |
Garou Ties | ||||
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Favor 1-3 point merit |
A Garou owes you one | Enemy 1-5 point flaw |
Someone doesn't like you | |
Reputation 2 point merit |
You have three extra social traits when dealing with the Garou from your sept | Twisted Upbringing 1 point flaw |
You believe the things you have seen in the movies about werewolves | |
Notoriety 1 point flaw |
You have three extra negative social traits when dealing with the Garou from your sept |
Physical | ||||
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Berserker strong 3 point flaw |
Frenzy check for every time you take damage at or below bruised | Animal Musk 2 point flaw |
You must let everyone nearby know that you smell like a wolf | |
Bad Taste (Physical) 1 point merit |
You taste bad - Opponents must win or tie a static challenge to bite you | Bad Taste (Social) 1 point flaw |
You are a lousy dresser and wouldn't know Art if you met him | |
Fair Glabro 3 point merit |
Your Glabro form could pass for big, mean, scary human | Deformity 1 to 3 point flaw |
You are a physical aberration | |
Huge Size 3 point merit |
Add an extra health level - cannot get nimble, lithe, quick, graceful or wiry | Insanity 1 to 3 point flaw |
You are a mental aberration | |
Lack of Scent 2 point merit |
You have no scents | Lame 2 point flaw |
You limp - cannot get nimble, quick, or steady | |
Longevity 2 point merit |
You age half as fast as normal | Wolf Years 2 point flaw |
You age five times as fast as a human | |
Mute 2 point flaw 3 if your a Galliardd |
You can't talk or bark | Monstrous 2 point flaw |
You appear evil and monstrous - cannot get alluring, charming, dignified, genial, gorgeous, or seductive. You are very intimidating | |
Mixed Morph 1 point merit |
Mixing forms is easy for you | No Partial Transformation 1 point flaw |
You cannot mix forms | |
Meta-morph 1 point merit |
Shape changing takes half the normal time for you | One Arm 2 point flaw |
You must wear one arm inside your shirt or jacket | |
Strict Carnivore 1 point flaw |
You eat only meat | Small 4 point flaw |
One less healthy level in all forms |
This page is (as are EVERYBODY'S pages) currently under construction. Please send all suggestions to: Daniel B. Utecht.