Mokolé

The Mokolé (Were-lizards)
A special animosity exists between the Garou and the Mokolé. The Garou believe the Mokolé are the very image of the Wyrm, and almost totally destroyed the giant lizards during the war of rage.
For more information, you are invited to read The Werewolf Players Guide by White Wolf Game Studios, pages 165-171.

Character Creation

Totem: Dragon
Breeds: Homid
Initial Willpower: See Aspects
Initial Gnosis: two
Initial Rage: two for Homid, four for Suchid
Backgrounds: Fetish, Totem and Mnesis

Mnesis - This differs from the past life background in that past life grants you the wisdom of you ancestors. Mnesis is memory contained in the genes.

  1. One hundred years ago
  2. One thousand years ago
  3. Twelve thousand years ago, when the garou still practiced the Impergium
  4. Ancient time when mammals first appeared
  5. The Dawn of Time, when the first dinosaurs walked

 

Aspects

 

Basic GiftsIntermediate GiftsAdvanced Gifts
Bellow
Talk
Razor Claws
Resist Pain
Clap of Thunder
Become Log
Armor of the Tortoise
Tame Sunbeam
Dragons Breath
Clear Mind
Eyes of the Cobra
Hot Icor
Infest
Rule
Walk Between Worlds
Sleep of the Dragons

Basic Gifts

Bellow
The Mokolé use this to let out a deafening roar that terrifies all who hear it. All in hearing distance must make a social test. Upon losing, they must flee as if affected by the delirium. If they tie and have less traits than the Mokolé, they flee. If they lose, they must make a fox frenzy check and flee. This gift costs one rage OR gnosis to enact, and the Mokolé can spend rage or will power traits to add to his social trait total.

Talk
This gift allows a Mokolé in Archid form to communicate with other Mokolé. This also allows any one in Archid form to communicate in a human language. There is no cost to this gift.

Razor Claws
Resist Pain
Clap of Thunder

These are identical to the Garou gifts

Become Log
This is identical to the Ragabash gift Blissful Ignorance, but the Mokolé must be in water at the time.

Armor of the Tortoise
This gift adds two resilient traits to the Archid and Suchid forms

Intermediate Gifts

Tame Sunbeam
The Mokolé can summon sunshine for one scene by using this gift. It costs a variable amount of mental traits to use. If five extra mental traits are risked, the gift may be used at night. The Mokolé must risk the mental traits and then perform a mental test.
1 trait - Illuminate a dark area with sunlight
2 traits - Rays of sunshine can pierce clouds and shine on a person or place (kindred hate this)
3 traits - Clouds, water, and glass do not affect sunlight in the area. It is treated as if there were a clear sky
4 traits - Concentrates sunshine to light fires or bring heat in the cold

Dragons Breath
The Mokolé can call down the wrath of the Dragon King with this gift. A burst of flame issues from the mouth three feet wide if in Homid or suchid form, or five feet wide if in Archid. The flame is three feet long, but can be made one foot longer per extra rage spent. All those in the affected area must make a physical challenge versus a mental (similar to firearms). The fire causes two wound levels.

Clear Mind
The Mokolé can spend a will power trait to double his mental traits for one scene.

Eyes of the Cobra
Same as the Garou Gift

Advanced Gifts

Hot Icor
The Mokolé can now spend rage points to add physical traits to their total for one scene

Infest
Same as the Bone Gnawer gift

Rule
Same as the Shadow Lord Gift, Obedience

Walk Between Worlds
This gift brings forth the memory of how to step into the umbra. Once learned, the Mokolé can enter and exit the umbra the same as the Garou do.

Sleep of the Dragons
This is used to enter a state of hibernation until a set period of time or a specific event takes place. No aging take place while in this state.

Rites
Mokolé can learn most Garou rites, at the Storytellers discretion.

Rules for different forms
The following traits are added to Mokolé in different forms:
 ArchidSuchid
PhysicalTough x3Tough x2
 Brawny x2Brawny
 ResilientTireless
 Tireless 
   
SocialBeast ial x2Beast ial x2
Heath levelsHealthy x2Healthy

Please note that the middle form have an extra level added to the Mokolé health. This is a reflection of the ability to withstand more damage in this form before showing the effects. When shifting forms, normal damage is taken off of the new levels first. Aggravated damage doesn't disappear when Mokolé shifts forms. The total health level of aggravated damage remains unchanged.

Mokolé can take the appearance of either a dinosaur or a dragon while in Archid form, and that appearance is determined at the first change. The Mokolé get to buy certain attribute depending on gnosis. As the gnosis increases, the Archid form will become more like the ancestors.

Mokolé do not take aggravated damage from silver.

 RenownGifts
Rank 13Basic
Rank 28Basic-Intermediate specialty
Rank 314Intermediate
Rank 420Intermediate-Advanced specialty
Rank 527Advanced

Strikes must have half their renown in Glory
Concealed must have half their renown in Wisdom
Followed must have half their renown in Honor

Aspects that have a basic gift as a specialty gain that gift upon the first change.