III. RECOMMENDED ORDER
OF STUDY
-
A. RULES OF THE LIST
-
B. CONVENTIONS OF COMBAT
-
C. MOVEMENT: Basic footwork, advance, retreat, pivots, crab, crossover,
slow, fast.
SHIELDMAN (single handed weapon and shield) : Order
of Study
- 1. STANCE: backguard.
- 2. POWER: full body- forehand and backhand.
- 3. SWORD: Forehand, hammer, J cut, backhand and combinations.
- 4. SHIELD: Long heater or kite. blocks, hooks, and presses.
- 5. RULES OF THE LIST
- 6. CONVENTIONS OF COMBAT
- 7. MOVEMENT: Basic footwork, advance, retreat, pivots, crab, crossover,
slow, fast.
- 8. SWORDBLOCKS: Tent, roof, body, leg (and cross blocks) and block/cuts.
- 9. SWORD: Punch, wrap, J wrap, scorpion, combinations and block/cuts.
- 10. STANCE: Highguard.
- 11. SWORD: Fishtail, moulinet, retique, combinations, and block/cuts.
- 12. SHIELD: Tourney size oval , heater, or rectangle. Blocks, hooks, and
presses.
- 13. SWORD: Pendulum, windmill, combinations, and block cuts.
- 14. STANCE: Centerguard.
- 15. SHIELD: Tourney size round or triangle (wankle). Blocks, hooks, and
presses.
- 16. POWER: Strike from one-foot: full body/with whip: forehand and backhand
- 17. SWORD: Single-handed: quick return
Offense (Shieldman):
- thrust to face
- thrust to body
- hammer to head
- hammer to arm
- hammer to shoulder
- forehand to head
- high forehand to head
- forehand to arm
- forehand to body
- forehand to leg
- backhand to head
- high backhand to head
- backhand to arm
- backhand to body
- backhand to leg
- cross to head
- cross to arm
- wrap to head
- wrap to arm
- wrap to body
- wrap to leg
- step wrap to head
- step wrap to arm
- step wrap to body
- step wrap to leg
- J-wrap to leg
- J-wrap to body
- fishtail to head
- fishtail to arm
- fishtail to shoulder
- fishtail to chest
- fishtail to leg
- moulinet to head
- moulinet to arm
- moulinet to shoulder
- moulinet to chest
- retique to head
- scorpion to head
- scorpion to arm
- scorpion to shoulder
- J to body
- J to leg
- punch to face
- x-punch to face
- pendulum to face
- pendulum to chest
- windmill to top of head
- windmill to side of head
- quick return
- Combinations of all of the above with each other
- Fakes in combo
- Shield hooks and presses
-
- Patterning
One-hand Sword Combinations
- forehand to head, backhand to head, forehand to leg
- forehand to head, backhand to head, wrap to head
- forehand to head, backhand to head, wrap to leg
- forehand to head, backhand to head, fishtail to head
- forehand to head, backhand to head, thrust to face
- forehand to head, pendulum to chest, fishtail to head
- forehand to head, pendulum to chest, moulinet to shoulder
- backhand to head, fishtail to head, thrust to face
- backhand to head, shield hook, J to leg
- backhand to head, forehand to leg, windmill to side of head
- cross to head, fishtail to head
- Wrap to opponent’s sword, x-punch to face
Defense (S & S):
Blocks w/ shield
- shrug to head
- x-shrug to head
- drop to leg
- shrug/rotate- wrap to head
- x-shrug/rotate- wrap to head
- rotate- wrap to body
- drop/rotate- wrap to leg
- round shield blocks
Blocks w/ shield w/ cut
- Cut the arm while blocking with the shield
Blocks with sword
- roof to head
- x-roof to head
- tent to head
- x-tent to head
- middle
- x-middle
- leg
- x-leg
Cut blocks w/ sword
Dodging
Use ducking, sidestepping, stepping back, or stepping in on your opponent in combo
with blocks or instead of blocks
Controlling your opponent
- Sticky blocks
- Distance
- Pressing/balance
Counter attacks (S&S):
- Block/attack: Combine the blocks listed in the blocks column with the attacks.
- Block/attack/block: Combine the blocks listed with the attacks listed,
then back to the block.
- Dodge/attack: Use ducking, sidestepping, stepping back, or stepping in
on your opponent in combo with an attack
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